Movile

Movile Blog


We’re still here!! Promise!

August 27th, 2009Christopher Kalanderopoulos

It has been exactly one month since our last post here and, suffice it to say, that is not how we intended things to go. Our plan has, and always will be, to deliver the best content to you as quickly as we can.

In all honesty, there just hasn’t been much content to deliver. We’ve been working hard to create new games, and the reception of Theme Park Madness 1.1 has been great, and we’re working on something even more fabulous coming in the next few months. We’ve got another app set to drop within about a month, and following that, we’re going to begin working on something entirely different.

But we’ve still got the same fantastic people at the helm: Mike Darmitz, Eric March, the team at Enhanced Labs, and myself, Christopher Kalanderopoulos.

If anything, the silence is because we’re working so hard.


Thanks for the support!

July 27th, 2009Christopher Kalanderopoulos

Theme Park Madness 1.1 has been a great success! We’ve seen our sales increase as a result of the update and ask that you keep the support and love coming! We love bringing so much excitement and innovation to the iPhone platform, and we’ve got some HUGE things in store for you in the future! As we mentioned in this post, there is definitely something to look forward to as we announce (or tease the announcement of) something that is revolutionary and game changing. Believe me, you’ll want to know!

So if you haven’t already, go get Theme Park Madness! For $2.99, you can’t go wrong!


LIVE!

July 21st, 2009Christopher Kalanderopoulos

We’re very happy to announce that Theme Park Madness 1.1 has officially hit the App Store in all it’s whole grain goodness!

I won’t repost the screenshots, as you can simply scroll down to see them, but we’re very excited about this update as it fixes a lot of bugs and really gets some great stuff out there that we’ve been working on!

Hope you love it!


Design and Style

July 9th, 2009Christopher Kalanderopoulos

With a new version of Theme Park Madness (which will hopefully be approved sooner rather than later), we have revamped some of the visuals for our user interface.  We wanted to make things cleaner and more refined, and this is what we came up with.  Give us your feedback!

And since you see it there in the about screen, let’s do a few shoutouts:

Eric March - a FANTASTIC audio engineer who really knows his audio and, like me, continues to take on waaaay too many projects because he just loves what he does. He created Frapstr, the free App Store review, and is on his way to global domination.

Mike Darmitz - an INCREDIBLE developer with a sense for design where no one would expect it. Read: he knows how to design some crazy coasters! He is very much responsible for the major reworking of Theme Park Madness that it took to get it up to the par that we wanted it at. And there’s only room to keep climbing from here!

Enhanced Labs - an instrumental group to our success. They’re a fantastic team of web design and development guys in Florida and do an incredible job every single day. Check them out: www.enhancedlabs.com


TPM 1.1: A New Experience!

July 6th, 2009Christopher Kalanderopoulos

I’d like to officially take the wraps off of every single new Theme Park Madness 1.1 feature for you, and I have great news: Theme Park Madness is practically a new experience!

In addition to the 6 new tracks that we are offering, we have reworked Washington and Africa, in addition to tweaked six other tracks to play better with our new physics engine!

The full list of goodies includes:

- 6 new tracks: Mars, the Moon, “Utopia”, “Far Far Away”, Russia, Greece
- 4 new audio themes
- rewritten physics engine (with features like the landing angle affecting speed and score)
- rewritten achievements system
- over 120 bug fixes
- smoother game play
- near-instant reload times
- 50% faster load times
- INSANE loops and track features
- higher frame rate (tested against the original iPhone, meaning iPod touch 2nd gen. and iPhone 3GS users will see even greater gains)
- more frames of animation for specific actions
- rewritten score engine

Check out some screenshots of our craziest track designs!


One of our more tame designs, this one would only be possible in the confines of outer space or, say, under water with the whales?


Ever seen a square loop?  I don’t know about you, but I’d be more concerned with the intergalactic war going on in the background!


Just a taste of the kind of craziness there is going on with the Mars track.  You have no idea.


Alright, one more little peek.  Keep your acceleration up or you might not make it through the loops!
Yeah, I said loops.  Plural.  Enjoy :)


Game Changing

June 29th, 2009Christopher Kalanderopoulos

The App Store has been a fickle creature since its launch a year ago.  Rating problems, download counts revealing developer sales numbers, and ranking manipulation were all pretty massive news items when it came to developer App Store news. With these problems out of the way and the majority of issues ironed out, we now have a fully functional store with very few, if any hiccups.  Except that those 50,000+ apps might be a problem.

When the store launched, there were a thousand apps or so, and competition among them was fierce. But the platform was new, developers were innovative, and everyone had a unique approach.  People struck it mega rich with very little investment and in their spare time.  But with so many apps flooding the store nowadays, we need to become more and more creative.

We’ve never actually revealed sales numbers in the past, but I’ll let you know what the trends have been for Movile Inc. in the past few months.  Theme Park Madness launched to great success on February 6th of this year.  There were about 20,000 apps in the store at that point, and we averaged between one and two hundred dollars worth of sales per day for the month.  The next two months were just as kind, if not a little more restrictive, while the last two months have been, well, hell for us.  Sales have dropped off drastically, partially due to competition, but also because of sheer mass of apps available in the App Store today.

Companies have to become increasingly innovative with their games, or at least start a new trend, and start it well. Remember when tip calculators would earn you the right to mint your own money? Or when tower defense games were being approved left, right, and centre? Either find a trend like this and find it early, or start your own, or you may be well out of luck unless you have a fantastic idea for an iPhone app.

We’re planning on making some not only innovative but necessary adjustments to our designs and practices to deliver some of the most seamless and creative gaming experiences possible for your iPhone and iPod touch. We won’t be sitting back to let the trendsetters pass us by. We will become the trendsetters. Our goal is to change your mind.

Out of necessity comes innovation and creativity.  The people who benefit the most out of so many applications are the consumers.  Sure, there is more crap to wade through, but that means that the cream that filters to the top will be the richest, most decadent cream of the entire crop.  And that is worth innovating for.


Theme Park Madness and Bottleneck’d 2!

June 27th, 2009Christopher Kalanderopoulos

We’re gearing up to announce some massive new features for our two flagship applications, Theme Park Madness and Bottleneck’d 2!

Bottleneck’d 2 will build on the great gameplay of the original game, with hundreds of levels to begin, a brand new design scheme, and tons more features!

Theme Park Madness 1.1 will drop mid-July and feature 6 new tracks, 4 new audio themes, and lots of insane extras like gravity and a revamped achievements system!

Then, we will be announcing something HUUUGGGEEE in the next month and a half or so that will remake Movile Inc. No, we’re not doing a redesign (although one may be in order), but rather focusing on something more significant and something that will hopefully turn the tide and bring you even closer to us. We’re pretty tight lipped about it right now, but it is a doozy and we’re sure you’ll all be interested when the details drop early-August 2009.


Pre-Update Contest!

June 22nd, 2009Christopher Kalanderopoulos

We’d like to announce a new contest to those who are already playing Theme Park Madness as well as those new to the franchise. We’ve already got 12 levels included, and with an additional 6 on the way shortly, we’ll have tons more excitement for you all wrapped up in a nice (free) update. But we want to know what levels you want to see in the game. They can be anything from actual cities to made up lands with your own ideas of whimsical creations, so just let us know, and we’ll be picking the Top 5 and they will be receiving a free copy of every one of our games, old and new!

Deadline for this contest is July 15, 2009!  Get your ideas in now in the comments or email them to us at support@moviletap.com and we’ll tally everything up, pick the winners, and send out some promo codes!

By the way, Theme Park Madness is still on sale for just $1.99, down from $2.99!  Check it out now!


Theme Park Madness Pre-Update SALE!!

June 20th, 2009Christopher Kalanderopoulos

I don’t even know how long it has been since our last post on here, but I am keeping this one short and sweet, although knowing me, it will erupt into a mass of bloggery. Yup, I said bloggery.

Today, we’re announcing a sale for Theme Park Madness before our first major update is launched later this month.

We’re taking 33% off the regular price of the app, dropping it to $1.99, down from the already bargain price of $2.99 (wow, that sounds like an infomercial)! This price will be in effect until our update launches, which we expect to be in less than two weeks!

Here’s what you can expect in the update:
- 6 new maps, including 3 that are out of this world!
- 4 new audio tracks
- New Achievements and scoring system
- Crazier tracks with drops, cliffs, and insane loops
- Overall speed boost and performance increase
- Higher frame-rate and smoother graphics
- Lower load times
- About 60 bugs removed

We’re trying to get everything with this update, and we’re also planning the next update already, aiming to have something out for you by the end of July!

We are expecting to submit the update to Apple next week and hopefully it will be approved in June!

The sale price for Theme Park Madness is effective immediately! GET IT NOW!


Teaser

May 31st, 2009Christopher Kalanderopoulos


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