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On Sale!!

May 11th, 2010Christopher Kalanderopoulos

To celebrate our launch of BoardBox’s 1.1 Update, we have reduced the price to $0.99 for a limited time! How limited? Until this coming Sunday, May 16th at least, and we’ll see how it goes from there.

This is your perfect opportunity to try out all the BoardBox fun that there is to be had: Chess, Checkers, the other 17 games, email multiplayer, and of course, our new addition of four variants of Backgammon and full Chess rules.

Have at it at the link below and enjoy BoardBox 1.1 when it launches very very soon!


BoardBox 1.1: Backgammon!

May 4th, 2010Christopher Kalanderopoulos

So it’s two weeks since our last post, and we’ve gone through another revision of BoardBox (1.0.2) which added a whole bunch of features and fixed some bugs, and now we’re adding even more with our 1.1 update. And this one is huge!

The number one most requested feature is full rules for Chess and now you have… you guessed it, full rules for Chess!

Also, the number one most requested game is Backgammon. So instead of giving you one version, we’re giving you four! As you’d expect, backgammon has three board styles and three piece styles, for a complete design scheme!

We’ve also got a bunch more in the update:

- Chess rules
- Backgammon: traditional plus three variants
- Tournament Tic Tac Toe (nine boards with simultaneous play!)
- Menu popovers rotate with device, instead of closing
- Reorganized settings panel
- Changes to email multiplayer
- Tapping the menu item closes the popover if already open
- Invisible wall added so you can’t drag pieces over the toolbar
… and more!

Best of all, it’s coming to iPad this week! In the meantime, take a look at these screenshots!



BoardBox 1.0.1

April 5th, 2010Christopher Kalanderopoulos

Just three days after our official launch into the iPad App Store, we’re announcing our first update to BoardBox, submitted to the App Store today! It includes not only a bunch of bug fixes, but a few new features, and some insight into updates even further down the road! Here is the full list:

- Full multi touch allows for up to 11 simultaneous moves!
- Fixed accelerometer bug that caused pop-overs to go away
- Internal changes to support internationalization for Update 1.1
- Removed confirm for undoing four or fewer moves at a time
- Pick email address from contacts
- No need to dismiss keyboard to send an email in landscape mode
- Replaced Westernized Xiangqi mahogany grid
- Fixed email crashing if no email account was set up - gives nice warning now
- Revised “escape to Safari” icon in Rules pop-over
- Disabled piece picker in Courier Chess when rules are turned on
- Spelling mistake in list of games fixed
- Added credits in “About” when tapping on the Movile logo
- Removed excessive gloss on icon

We expect Update 1.0.1 to be available on the iPad App Store in the next few days, and our major 1.1 update will follow very shortly after that! Take a look at BoardBox now, if you haven’t already!


BoardBox Launched!

April 2nd, 2010Christopher Kalanderopoulos

Movile is proud to finally announce that our debut iPad app, BoardBox, is officially released as of April 2nd, 2010!

BoardBox
Category: Games
Released: April 2, 2010
Rated: 4+
Price: $3.99

BoardBox is the most graphically rich and realistic looking board game set on the iPad. With dozens of features and true-to-life visuals, BoardBox is the only board game you will need on your iPad! Grab a friend and play a game of Chess, Checkers, or Reversi. Turn off the rules and make up your own! Play with a friend around the world via email! And the list goes on….

We would also like to make mention of the fact that we are currently hard at work on our first updates, and will let you know details closer to its release!


BoardBox Questions Answered!

March 28th, 2010Christopher Kalanderopoulos

We thought we’d get started on our round of BoardBox posts with a little bit of an FAQ. The “why did we do that”, “how do I do this”, and “when is this coming?”, so-to-speak. Enjoy!

1) How will email multiplayer work?
We tried to make this as seamless as possible. And it pretty much is. Here are the steps:
- Make a move, tap ‘email’, tap ’send’.
And when you receive an email,
- Tap the link in the email, make a move, tap ‘email’, tap ’send’.
The recipient also gets a nice graphic showing them the board, rendered on the fly from within BoardBox!
Perhaps this is better illustrated in pictures, so here are some more screenshots for you!

2) What are the plans for the future?
Jeez, let us release the game first! Actually, we’re thinking about the future just as much as you are. We’ve got a bunch of new games planned (and yes, we’re taking your suggestions into consideration), some tweaks to make gameplay better, international localizations, and some other cool stuff that will elevate BoardBox further. Stay tuned!

3) What’s the deal with no logic engine or artificial intelligence to play against the computer?
We wanted to make this game the best quality that we could. Focus on gameplay and make a great multiplayer game. The iPad is a huge screen that can be shared with people a heck of a lot easier than an iPod touch or iPhone. Second, there simply wasn’t enough time to develop a logic engine, but even with that said, the point was to create a fantastic multiplayer experience, and we think we’ve done that, and included worldwide email multiplayer to boot!

If you have any questions, feel free to ask and hopefully we’ll be able to answer them for you! BoardBox hits the iPad App Store soon, and we can’t wait for everyone to play along! Take a look at some more drool candy while you wait, including our first look at the menu system, and our Old School Chess set with plastic pieces!



BoardBox for iPad

March 24th, 2010Christopher Kalanderopoulos

Well hello there! It has been a while, and I want you to know that it’s because we’ve been working hard on some fantastic stuff! Since Apple’s iPad announcement, Movile has been focusing hard on making the best game we possibly could. Realism, depth, and interaction were our goals, and we think we did well.

We are overjoyed to finally announce our latest title, BoardBox for iPad!

BoardBox is the most graphically rich and realistic looking board game set on iPad.

With dozens of features and true-to-life visuals, BoardBox is the only board game you will need on your iPad! Grab a friend and play a game of Chess, Checkers, or Reversi. Turn off the rules and make up your own! Play with a friend around the world via email!

And the list goes on….

- 15 board games, including:
……..Chess
……..Checkers
……..Reversi
……..Tic Tac Toe
……..Go
……..International Draughts
……..Xiangqi
……..Westernized Xiangqi
……..plus 5 Chess and 2 Go variants!
- Email multiplayer
- 3 unique board styles: Mahogany, Granite, and Old School
- Rules and Game History provided by Wikipedia
- and MUCH more!

Included in our plans for future releases are feature updates, tons of new games, and continuing to elevate BoardBox to be the ultimate board game application on your iPad. And best of all: future updates will be 100% free! No in-app purchase content. We simply make it; you get it. FREE.

Best of all is the price: just $3.99 on launch day! Compare that to a set of travel games for $29.95 and you’ll see the value right away. Plus, it might be a little hard to shove those little plastic pieces in an email to play with your friend on the other side of the world. Or save your game for next time. Or look up the rules without carrying around a book. Or … well, I think you get the idea.

BoardBox for iPad.


SitRep

November 13th, 2009Christopher Kalanderopoulos

Hello everyone, and I’m really glad that you’re all still reading this (well, those of you that are still reading this).

Movile Inc. is definitely still around, very much alive, and very much working hard to get some great new applications out to you. I will be announcing FOUR titles in the coming weeks, all for launch early-2010, and one even perhaps in 2009 if it slides through Apple’s approval process.

Here is what we know so far:

1) One application is tentatively titled “Everything”. Perhaps we will have a companion called “Anything” at some point? Odds are, well, you can wait and see.

2) Another is a kitchen accessory, but not in the way you’re thinking of a recipe sorter or grocery list application. Again, you’ll have to wait and see.

3) The final two are somewhat related to each other, but only in technical terms rather than being part of the same series or anything in that respect.

Yes, I realize we are being outrageously vague, and that is purposeful. The idea here is to have some information from you trickle down little by little as we unveil our latest applications to you.

Also, in case you were wondering where I had been all this time, the answer is Eggplante.com. I’ve begun a media review site that does celebrity interviews, concert and album reviews, photo sessions, tech and video game reviews, and more, so check it out if you’re at all interested in any of those things.


Google Wave

October 23rd, 2009Christopher Kalanderopoulos

I admit, this is somewhat late, but I just managed to get through the (over hour long!) Google Wave premiere demonstration. Wow.

This platform is one of the first in a very long while to get me genuinely excited. The live collaboration, photo and file sharing, API integration, not to mention iPhone integration all has me in a trance. The features demonstrated are so natural that it makes me feel as if they should have been around all this time. I can not wait to jump on this bandwagon. If anyone has an invite, please please please send one my way!

I just wish Apple had thought of it first so I wouldn’t feel like I was betraying Cupertino by using a tool made by Android-makers to collaborate on our iPhone apps.


The PSP is not an iPhone

October 6th, 2009Christopher Kalanderopoulos

Our friends over at Eggplante.com have posted a review of Sony’s new PSPgo system, and they bring up an interesting point regarding the downloading of gaming titles. The PSP is a traditional unit. People expect to go to a store and buy a disc or cartridge (lookin’ at you, DS) and have the tangible game until they decide it is time to get rid of it. The trouble with the new PSPgo is that there is no way to buy physical games, but rather just download intangible copies.

The environmentalists will find a way to mean “well, that’s good; there will be fewer plastic carts floating around there!” First off, I doubt that this media makes up a significant chunk of environmental waste (Blu-Rays and DVDs exclusive), but more importantly, the main issue at play here is that the PSP is not an iPhone.

Downloading games will make it more difficult for people to adopt a system that has no way of using physical media (especially considering the system has a lot of legacy users with piles of UMDs lying around). The system works for Apple for two reasons:

1) The entire mantra of the iPhone is the constant connectivity, making it possible to download apps and games virtually anywhere. For those arguing that the iPod touch does not have this connectivity, they can be connected to the computer or utilize a wireless connection. “But the PSP has WiFi and an online store, and you can connect the PSPgo to a computer just as well,” I hear you cry. Sure, the PSPgo has a WiFi connection. So does the iPod touch. Therefore, moot point. However, users are simply not used to going to their computer and connecting a handheld to download new games. We have so many things hanging out of our USB hubs, and being able to avoid plugging in just one more thing sure can make or break the sales of a product, or at least, its perceived convenience and usability.

2) There aren’t massive groups of users with a previous generation of games for their handheld. Sony has previously stated that they would create a UMD-to-virtual transfer program whereby current users can buy a PSPgo and get a free copy of the same game in virtual form. They have since abandoned that program, likely abandoning huge sales of their PSP unit.

Also, pricing on the PSPgo is a bit ridiculous. With companies like EA making Madden and FIFA games on the iPhone, a product which has the same 16GB of built-in memory, in addition to a far superior app store as well as a lifestyle device of sorts, in a more convenient package, yet is $50 less. Come on, Sony, get your act together.

I find it humorous that Sony has even stated that they expect that the PSPgo will spur sales of the PSP-3000 system. Releasing a product that is too overpriced or without enough of an upgrade over the previous model that will actually spawn sales of the legacy system? Yeah, not sure that’s the best business move. Then again, this is Sony.

Disclaimer: owners of Movile Inc. also own stake in Eggplante.


Losing Weight

September 10th, 2009Christopher Kalanderopoulos

While we’re in the midst of a lot of work on three titles (yes, three…. excited yet?), we thought it would be nice to do a little bit of clean-up on Theme Park Madness. With that said, we are currently in the process of trimming out about 20MB of excess that doesn’t really need to be in there. We found some extraneous files, audio files with bitrates that are unnecessarily high, and other bloated files. As such, we’ll be submitting the updated version to Apple this weekend with the hopes that it is approved and released sometime next week.

We’ll calculate the metrics for how much this actually saves and what the increase in performance it is and report back shortly. Cheers!


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